In The Humane Interface, Jef Raskin — the legendary, controversial creator of the original Apple Macintosh project — shows that there is another path. Raskin. Humane Interface, The: New Directions for Designing Interactive Systems. by Jef Raskin. Publisher: Addison-Wesley Professional. Release Date: March Raskin, however, demonstrates that many current interface paradigms are dead the experience and vision of Jef Raskin, the creator of the Apple Macintosh.
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Raskin is applying noun-verb thinking to a hypothetical verb-noun environment. I wish that all designers would read this book and take its message to heart.
Jef Raskin’s The Humane Interface
In those first four chapters, Raskin–the “inventor” of the Macintosh–offers what I think is a terrific introduction to the basics of interface design, cognetics and the quantification of interfaces. She does so simply by not choosing an object. For those who don’t know, he is the “Father of the Macintosh,” one of the original geniuses who guided the Mac in the early days. I would guess that, in practice, even with a noun-verb paradigm, the attention switches humanf to the same noun once the action is performed, either to verify that the action was correct or to perform further manipulations on that object.
It’s easy to learn but not natural or intuitive. The object is what the user is manipulating and is the locus of their attention.
The Humane Interface: New Directions for Designing Interactive Systems by Jef Raskin
Raskin, who according to book blurb was the “creator of the MacIntosh project,” offers a deeply thoughtful reflection on principles of designing interfaces. I was really disappointed by this book. His central focus is our ability to manipulate and search through text, which is the most efficient mode of jnterface computer interface. With this book, Raskin proves again both his farsightedness and his practicality.
Users define different contexts by how they want to use them but also by the modes that are given by the UI designer. Senior Associate DickKarpinski continues: Hilarious comment on how UI design has gone wrong if it requires bright colors and big letters.
This unterface due to the continuous physical feedback. This raskni describes how to help users make their work faster and reduce errors, not about how to make customers pay.
Jef Raskin’s The Humane Interface – Foresight Institute
If you don’t want to keep it, please send it to me or give it to someone who ought to read it. If you’d prefer not to get that intimate with today’s software, we need to get this straightened out soon. When Raskin begins giving examples of good computer interfaces things become muddled. When interdace analyze what Jef has done, you see that this is a magnum opus. The Practice of Simplicity This unique guide to interactive system design reflects the experience and vision of Jef Raskin, the creator of the Apple Macintosh.
We are tired of having to learn huge, arcane programs to do even the simplest of tasks; we have had our fill of crashing computers; and we are fatigued by the continual pressure to upgrade.
Though many of his recommendations are radical, several of his ideas have appeared posthumously in new products from Microsoft, Interfacs, Google, and others. When a user does switch modes, it should be because they are jsf the locus of their attention. Habituation is an important concept driving Raskin’s guidelines, intended to free the user’s mind from attention to low-level interaction details. There should be a small core set of commands that a beginner can use.
Though instrumental to the Macintosh project, Raskin eschews usage of the mouse because it is modal. For Burroughs humnae a fine-art dealer, and an even finer crook. SwyftCard Interface Theory of Operation.
A welcome addition to my collection of ux bibles. The book also gives many metrics that can be used to quantatize the effort in using an interfaces.
The Humane Interface: New Directions for Designing Interactive Systems
Less than 4 is best for distant objects. However, it introduces a chicken and egg sort of problem.
The Humane Interface is a gourmet dish from a master chef. A lot of great ideas in this book. The Practice of Simplicity This unique guide to interactive system design reflects the experience and vision of Jef Raskin, the creator of the Apple Macintosh. Myth of the Beginner-Expert Dichotomy. Origins of the Locus of Attention.
It covers ergonomicsquantification, evaluation, and navigation. Deep thinking is rare in this field where most companies are glad to copy designs that were great back in the s. Interesting point made about the fallacious idea of beginners vs. Don’t Make Me Think, Revisited: He shows how habit formation demands a modeless interface, how text search can and must be instant, and how the file structure of documents is an unnatural tyranny in the organization of computer documents.
I’m sure we all agree that the current Windows interface is far from ideal or humane, confusing untold millions and making work more difficult than necessary. He proposes a different approach to selection allowing for multiple selections in named levels.
Raskin gives good background on HCI and cognition, but he also writes about UI design decision that are his own untested or semi-tested ideas as if they are on par with the well established ideas he mentions. Modes are okay when disjoint no command performs the same action in different modes and clearly marked. Even so, Interfac builds and backs his argument in a most eloquent and scientific manner.
In The Humane InterfaceRaskin goes into detail describing how computers can be made easier to understand and use.