Codex: Craftworlds is a seriously awesome book. Index Eldar struggled, and there was a reason everyone was playing Ynnari. Now however. Hey everyone, Reecius here to continue the review of the new 8th ed Codex: Craftworlds review. This time, we will cover most of the units in the. It’s official – the next codex for Warhammer 40, (and the first xenos Older hobbyists among you may remember Craftworld Eldar, which.
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If you’re planning on taking a Phoenix Lord aside from Asurmen, your Elite crfatworld will likely be the determining factor for this, and will obviously determine your list’s focus should you choose to do so. Honestly this screams Wraithstar. On crafhworld other hand, all your dedicated melee forces will enjoy re-rollable charges, making Saim-Hann very fight-friendly indeed. Vypers are technically Biker units, so they can benefit from the odd Soulburst that may trigger near them, and are modestly priced Heavy Weapon platforms that are particularly durable for their cost.
Ynnari may only do so by using the Stratagem “Treasures of the Craftworlds”. Fire and Fade 1 CP: Howling Banshees are good for clearing up hordes and tying up enemies in melee combat, while Striking Scorpions are better at dealing with MEQ targets and are more suited for backline assaults compared to your other choices.
Warhammer 40,/Tactics/Eldar(8E) – 1d4chan
All attacks that target that unit in this phase will only hit on a 6, irrespective of modifiers. Warp Spiders are more expensive, but they’re sturdier and able to handle MEQ targets better than the Hawks can. A Drain-Empower casting conclave can significantly buff the survivability and damage output of the Howling Banshees, who will be able to relatively reliably wound infantry up to and including MEQ squads. Regardless, Corsairs offer a much more flexible way to play your eldar factions, and practically encourage you to go wild with conversions to really make your dudes It gives a great mobility boost as well as Advance-Shoot-Move is possible.
Leave the rest of your detachments as pure Craftworlds. This is actually really broken. All Units in this section have the Path of War ability which is the old Objective Secured, and will be referred to as such.
Storm Guardians are your cheapest choices, and due to Iyanden’s Stoic Endurance protecting them from morale tests, they can be fairly resilient as well in large squad sizes.
What you ultimately take in that regard should probably be determined by what kind of infantry you’re expecting and whether or not you’re taking Shining Spears. All Eldar Flyers have special rule called “Wings of Khaine”, which means they advance 20″ without rolling, and more importantly, it gives the old vector-dancer: Yvraine is practically mandatory. Elvar, Fire Prisms offer long range, flexible fire support that can stack the Linked Fire stratagem and Pulse Laser Discharge to erase one particular target a turn.
The RAW specifically states you target the unit that arrives, in this case the Drop Pod itself, and not whatever comes charging out. Coddx Corsair Falcon may be just for you!
Dire Avengers and Rangers are cheaper if you plan to save your points for Wraith units, and also appreciate the morale immunity should you max out their squad sizes as well. A note on Drop Pods: Works wonderfully as a force multiplier for squads of Dark Reapers, especially xraftworld given the Mark of the Incomparable Hunter trait and a Reaper Launcher to not only stay at range, but also to snipe your opponent’s characters.
Codex: Craftworld Eldar (3rd Edition) – Warhammer 40k – Lexicanum
Baharroth is another candidate for a rounded list, as he can make any nearby Aspect Warriors borderline fearless and can redeploy to anywhere on the map as needed. Strategems which can naturally only be used by their specific craftworld in an attempt to augment what those forces already specialize in. Warlocks as secondary HQs are a must, as stacking the Conceal power with other to hit modifiers is what makes Alaitoc units so incredibly hard to kill.
That unit can move and advance as if it were the movement phase. Your other troop choices don’t necessarily gain anything from being in a Saim-Hann cldex, aside fielding squads of Guardian Defenders to camp objectives.
Shining Spearsif you’re not fielding Howling Banshees or Wraithblades, should be your immediate go-to for Melee combat. Alternatively, if you manage to have your Spiritseer close enough to a Hemlock, you can slap the invuln save on it and have it blast off deep into enemy territory, where that save will make it significantly harder to shoot down.
Instead, roll a d6 after the unit that killed it has resolved all its attacks; the Avatar then comes back to life with that many wounds remaining. Wraithguard and Wraithblades are excellent and fluffy choices that don’t really sacrifice anything to be taken as part of a Ynnari detachment. During the shooting phase, pick a Wave Serpent that discharged its shield on an earlier turn.
Tempest of Blades 3 CP: