Heroes of the Feywild is a 4th edition Dungeons & Dragons rules supplement published in November The book introduces three new player races. Player’s Option: Heroes of the Feywild enables players to weave the acclaimed Star Wars Roleplaying Game and the D&D Essentials line. 1) Where can I find more about the FeyWild in D&D? . Heroes of The Feywild ( 4e supplement) gives a fair amount of information about the.

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Please read the rules wiki page for a more detailed break-down of each rule. For a full list, see the Related Subreddits wiki page.

This subreddit is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. For more information about Wizards of the Coast or any of Wizards’ trademarks or other intellectual property, please visit their website at www. I’m DMing for a group of 5 and I find myself in a bit of a pickle with the next session coming this friday. They’ve been actually unsealing the Moon Door unbeknownst to them, and next week they’re definitely popping their fairy cherry.

Only I have absolutely no idea what they will face once they get through the damn gate. Beforehand I was using the 4th book King of the Trollhaunt Warrens but I realised yesterday that there was very little Feywild content and it wouldn’t be of much help.

One of my player has an amazing collection of 4th books that I’m free to browse, so don’t be shy! Thing is, I don’t really know what the adventurers could be defending the NPCs against. I have ideas of my own the wizard is more or less an outlaw but maybe yours will be better, considering I don’t know anything about the Feywild myself!

A fae faction that heavily dislikes outsiders, maybe? You must listen to Critical Hit: Then, they return to the feywild in episode ; this is actually episode 4, not 3. I do recommend the entire podcast, it’s a great listen, but if you want some feywild weirdness, ep are what you need. The podcast is 4e specific, so you may want to fast forward through the combats.

But the DM’s description of the Feywild and its inhabitants is great. This and the Dresden Files books are an absolute nesscesity. And the Dresden Files has excellent explanations of the Court politics and the kinds of plots that involve Fey. Also lots of ideas for Fey monsters, because he spends a lot of time dealing with that sort of thing. Thank you both, I’ll look into that shortly! I still have trouble as a DM painting a good scenery and that should really help.

I also stumbled upon the book Heroes of the FeyWildno idea how I missed it previously, but it definitely looks promising And quite what I was looking for. Heroes of the Feywild is the definitive herows on the Feywild, and a great resource regardless of edition. I was heroee to recommend Heroes of the Feywild, as it contains a wealth of great non-mechanical content.

You should also check out Manual of the Planes 4eas it includes fifteen pages on the people and places of the Feywild. And if you’re looking for a classic Feywild enemy, try Fomorians. Keep in heroea that they have enchantment magic like mad as well as a complete disregard for humanoid life. It’s totally plausible to have thralls of various species roaming the halls as guards. It is 4e specific, so you may want to fast forward through the combats. The Material Plane is a richly magical place, and its magical nature is reflected in the two planes that share its central place in the multiverse.

The Feywild and the Shadowfell are parallel dimensions occupying the same cosmological space, so they are often called echo planes or mirror planes to the Material Plane. The worlds and landscapes of these planes mirror the natural world of the Material Plane but reflect those features into different forms—more marvelous and magical in the Feywild, distorted and colorless in the Shadowfell.


Where th volcano stands in the Material Plane, a mountain topped with skyscraper-sized crystals that glow with internal feywold towers in the Heroea, and a jagged rock outcropping resembling a skull marks the spot on the Shadowfell.

The Feywild, also called the Plane of Faerie, is a land of soft lights and wonder, a country of little people with great desires, a place of music and death. It is a realm of eternal twilight, with slow lanterns bobbing feywipd the gentle breeze and huge fireflies buzzing through groves and fields. The sky is alight with the faded colors of the setting, or perhaps rising, sun.

But, in fact, the sun never truly sets or rises; it remains stationary, dusky and low in the sky.

Away from the settled areas ruled by the Seelie Court, the land is a tangle of sharp-toothed brambles and syrupy fens—perfect territory for the Unseelie to hunt their prey. Fey creatures, such as those brought to the world by conjure woodland beings and similar spells, dwell in the Feywild. I never said it wasn’t standard cosmology, only that the combats can sometimes get long and boring if you’re not familiar with 4e.

And it’s the out of combat stuff that he needs to learn about the faewild. When you said “it’s 4e specific” I thought you were taking about the Feywild as a concept, not the linked podcast.

You’ll probably get a lot of suggestions for sourcebooks and creatures, but the real trick with the Feywild is getting the feel right. I try to think of Faerie as something of a cross between Wonderland, Lothlorien, and the world of dreams.

When you go to the Feywild, everything is just more of itself than it is. Think of a place you know – someplace natural.

Remove all trace of humanity and its works. Think about the qualities and sensory experiences that make up that place, and turn up all those knobs to It’s never just a little warm and damp – it’s sweltering, dripping and shrouded in fog. It’s never just a few flurries – the whole countryside is blanketed in a shroud of ice.

Caves are never little dark animal dens – they are always vast subterranean complexes dotted by forests of thf mushrooms, intricate crystal formations the size of a house, and breathtaking gardens of massive stone spires.

Player’s Option: Heroes of the Feywild: A 4th edition Dungeons & Dragons Supplement by Mike Mearls

The landscape arises more from a sense of drama than from any coherent logic. There are lots of giant animals, most of them can probably talk, and largely they feature exaggerated caricatures of all their normal qualities. Do the feywkld thing with the people. In Faerie, the locals never get mildly annoyed or slightly pleased with you. They fly straight from serenity into vengeful all-consuming beroes, or they are so effusively grateful that all ills are forgotten.

No one is ever calm unless they are supernaturally serene. No one is ever pretty without being hauntingly beautiful.

People have all their little quirks exaggerated into monstrous deformities or curses. Most of all, nothing is ever trivial. Minor slights are treated as deadly insults, minor favors are treated as mighty boons, ridiculous exaggeration and flattery is teh way of life, and feeywild acts as though their fleeting petty desires are matters of life or death.

Space and time and scale and season are all fluid and treacherous. Different places and times sometimes connect in strange, illogical ways, and seldom in the ways you think they should. In some areas the inhabitants are all giants and the PCs are the size of field mice. In others, they stride like titans over terrified villages of little people.

Player’s Option: Heroes of the Feywild: A 4th edition Dungeons & Dragons Supplement

The most powerful person in any given area dominates it and the th changes in response to their moods. This might be as grandiose as a giant king’s bad mood causing storms all over his realm, or as humble as the lights in a single lonely cottage reflecting the mood of the woodcutter who owns it.


The most important thing about the Feywild is that it’s your chance to go nuts with shapechangers and magic.

Everything changes shape, and everything is magic. Heroes of The Feywild 4e supplement gives a fair amount of information about the goings on and some people of note. I doubt there would be much trouble with a Fey setting, as long as you’re moderately comfortable reskinning and tinkering with the mechanics of some of the 5e monsters.

Heroes of the Feywild – Wikipedia

Then you can figure out what mooks they’d be using, then throw waves of mooks feywilld them interspersed with a few more powerful enemies, then a single named enemy in the last wave that would be ripe for roleplay encounters. In my game I ran them through a short adventure out of Dungeon Magazine that earned them the ire of Felsa, the Slumbering Queen.

Several sessions later they were bargaining memories for information with her in a dream, after she feywkld been revealed as the Last Queen of Autumn when one of my players drunkenly said “I offer myself. Of course she meant “I offer some of my own memories. None tue them trust her intentions rightfully sobut she cannot speak a lie so they feel they can trust her word. Just get inspiration from any nasty European fairytales, encounter cute but disturbingly inhuman creatures, throw a gingerbread house in the woods at them, seduce them with dryads, chase them with werewolves, enslave them with fomorians, trap them in bargains and then when they get back to the prime material WILDLY exaggerate them amount of time passing either far too much, or none at all.

The Dresden Audio Books are also good. I envy the crap out of you. I want my group to get to the Feywild so bad, but I don’t see it happening for quite a long time.

The Feywild is wondrous, beautiful, and terrifying. Fey are illogical and alien to people of the Prime Material Plane. They can be generous and frivolous, but are capable of great coldness and cruelty. They follow a strict set of rules, but the contents of those rules are anyone’s guess. They toy with lesser folk for their amusement, and can unleash great wrath upon those who anger them.

Ueroes your players interact with some of the more powerful Fey, they should be on-edge. Even when enjoying a civil conversation, they should be wary of what they say or imply. Should they trigger the Fey’s wrath, death should be the least of their worries. Also check the Monster Manuals for any creatures with the Fey origin. Their fluff text should give you lots of ideas! There’s a heroes of the feywild book that features sprites and satyrs as playable characters in 4e.

There should be plenty of fun material there. Also, if you have anynfriens with WoD books, you could paw through Changeling books for ideas. My favorite part of villainous fey is the truly alien nature of them.

When you see an orc or an ogre, they’ve got big axes and muscles, you know what to expect. With the fey, you might see a little bronze woman, dancing on the lip of a daisy. Maybe she’ll heres you a magical potion, or bake tasty cookies for you.