AC3D – beginner tutorial – creating, moving, resizing. by acorvale. Ac3D Aircraft Modeling Tutorials: Cabin Window Frame. by Narendran. I just got AC3D, hoping to expand my ability of 3D modeling. I was wondering if some one could point out a few good tutorials to start learning. Hi guys, I got several questions about the airport design in AC3D. Here is my first video tutorial aerial image background in AC3D Hope you.

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Video tutorial: runway design with AC3D

Can i now add 3d objects to this and export tgi files as explained in the A3CD download on making your own airport? Or is the recommended approach to take the kdwh example, cut out the existing background image, load in a new one as you expkain here and try to move and stretch the kdwh objects for use in your own airport?

But, the coordinates in your. It’s not as good as tutofial stuff Rodeo makes and there’s no audio, but hopefully it helps: It does get a bit tricky, but I think I have tried just about every possible way of doing this now and this seemed to be best unless your tutoorial geometry is very simple: This certainly isn’t that simple and it creates a really ugly mesh if you have used curves and splines to define your runway like I did, but Aerofly doesn’t seem to mind about the mesh ugliness because it’s only using this to determine where the non-runway terrain ends as far as I can tell.

Thanks a million, Rodeo. In the model your reference point was here I circled it in red to make it clearer, it’s the small white crosshairs:.

The video is great, but i’m strugg Iing with where it fits into the workflow. It better fits to the Bermuda Dunes series of the following videos and it shows an extremely easy way for handling rutorial points and coordinates. However, it can also create issues with selecting what you intend to select in the 3D view, as you’ll see at the end of my video when I was trying to correct the surface normals So if you have several contiguous areas like I did, you’ll have to repeat this operation on all of them.


You can even change your reference point to a different location if you want: Thanks qwerty42 – this is great stuff and very much appreciated. I hope that wasn’t too confusing.

Hi guys, I got several questions about the airport design in AC3D. Another a3d to be careful of is make sure that all your surface normal point the correct direction — you can check this by turning on “Normals” in the 2D and 3D menus, and then looking at the different viewports. Hi Clayton, That looks good so far. I also tried using the Boolean operations and the knife command after extruding the cutting surfaces, as well as the fill titorial command, and none of them could quite make this work without other issues.

What I just described above lets you use anything you want as your reference point, you can even move it somewhere else if you’d like.

Thanks tutorila all you work on these tutorials. I know the sunken ground problem.

AC3D – Easy to use 3D software

The pink lines those are the normals should come ‘up’ from your runway, not point below it. I tried that but nothing showed up. Rodeo – Just a teeny request for the bottom of your multi-page “to do” list. I must have had it confused with something I read in a different tutorial.

Maybe I’ll make a video to describe this too. I hope that helps! Those are the coordinates you then need to place in your. The “reference point” is just an arbitrary location on your background image. There are a lot of ways this can happen: I can explain better in a day or two when I have more time, but what I finally got to work was to cut out an area of my ‘outside’ mesh around tuttorial runway.


AC3D Tutorial Movies

That looks good so far. Because of this, I accidentally flipped the normal on a surface I didn’t intend to flip. Then just open up google maps, find that exact same spot on the satellite view where your AC3D crosshairs are, zoom way in, click it, and copy the coordinates.

I think the value you were using was in units of feet, but it actually needs to be in meters for this file. So far I’ve made a large mesh that covers the background image, and cut out a section that just spans my two overlapping tutorixl.

I take it there is rotational misalignment, not just a shift due to centre point differences?

Perhaps I was doing something incorrectly, but I always ended up with really tiny gaps between the ‘outer area’ and the runway which created open slivers when loaded tutoroal the game. I tried that but got stuck trying to manipulate that outer runway mesh. You will end up with a triangular surface mesh that connects the all the vertices, meaning you will need to then do a shift-select to grab all the ones where your runway is and delete them to create the cutout.

In the model your reference point was here I circled it in red to make it clearer, it’s the small white crosshairs: We will improve the ‘video tutorials’ section over time but I wanted to get it up there as a start. Yep, you’re correct on what I meant by “innermost vertices.